Calculating the shortest path between two nodes in large graphs can be a time-consuming process. One approach to solving this is to calculate an estimated path. There are many situations where the exact path isn’t necessary; an estimated path is good enough. This is the case especially if the performance benefits of estimating are high enough. I’ll look at implementing the algorithm from A Sublinear Algorithm for Approximate Shortest Paths in Large Networks in F#. It offers a hefty performance boost at the cost of some preprocessing; well worth the time.
Estimating Distinct Element Counts with F#
Read Time: 10 minutesPerforming estimated counting of distinct elements in large datasets is a common task. While there are straightforward approaches, they can be memory-intensive and slow for massive datasets. Today I’m going to take a look at the F0 Estimator introduced in the paper Distinct Elements in Streams: An Algorithm for the (Text) Book∗. As often, this will be an implementation in F#.
Harnessing the Anthropic API with F#
Read Time: 19 minutesUsing F# and Flurl
Read Time: 5 minutesVector Search using F#
Read Time: 14 minutesVector search is an essential tool for many modern applications, particularly for information retrieval. It allows for efficient searching and retrieval of information based on similarity between vectors. Today I will explore how to implement a naive vector search with F#. Whether you are a seasoned F# developer or just starting out, this will provide you some useful information if you want to better understand the basics of vector search in your own projects.